Encyclopedia
Everything about Starworn
From your first fire to the deep caves: how things work, with footage from the game.
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CampfireBow and arrowsFinding oreWorkbenchHollowPlaying together
48 pages · 38 with footage
Getting started
Your first hour: the pack, the controls and your first tool.
Your first minutesYou land with nothing. A few minutes of gathering gets you your first tools.
Controls and comfortWhat each stick and button does, and the comfort settings worth a look.
Field packYour pack opens in mid-air between your hands. It holds everything you own.HolstersHolstersHolsters on your hips and back keep your tools within reach, even with the pack closed.
Pack trayThe tray under your pack makes the first things you need: stone tools, a campfire, torches and a workbench.
Placing kitsAim a kit at the ground, check the ghost and pull the trigger. A bad spot costs nothing.Health, stamina and foodHealth, stamina and foodThree bars on your wrist, and a breath meter under water.Gather and make
Wood, stone and ore, and the tools that get them.
Gathering by handFists work on wood, stone and ground. Tools only make it faster.
Felling treesCut right through a trunk and the top comes down. Stand clear, then chop the log into wood.
Mining and maulsSwing a maul at rock and it breaks away in chunks. The harder the swing, the more it takes.
Finding oreOre sits in pockets in the stone. The deeper you dig, the better it gets.
Tool wearAxes, mauls, swords and bows wear out. Watch the bar under the tool's name in your pack.
Fruit and plantingPicked fruit grows back. Drop a ripe plum or berries on good soil and a new plant takes root.Camp and survival
Fire, food, light and somewhere safe to sleep.
CampfireLight, warmth and the place you cook. Grass fibre catches, wood keeps it burning.
Cooking stickStab food onto the point, hold it over a fire and pull it off when it has browned.
TorchesA torch is lit while you hold it and dark in your pack. Press the handle into a wall to leave it behind.
Bedroll and sleepingPut a bedroll down somewhere sheltered and lie on it at night. The night passes and you wake at dawn.
Food and eatingBring food to your mouth and hold it there. Cooked food fills you far more than raw.Machines
Workbenches and stations that make the good stuff.
WorkbenchThe first machine. It makes the kits for every other machine in the game.
SmelterOre goes in the tall hopper, fuel in the small drawer. Ingots land on the cooling tray.
ForgeTurn copper and iron ingots into axes and mauls that outwork stone, and into better bows.
ArmourySwords, bows, arrows and armour, struck out on its plate.
Sawmill tablePull its saw arm down to cut walls, roofs, doors, windows, ladders, chests and tables.Tinker benchTinker benchThe gadget bench: extractors for digging, a spray gun, a line launcher and more.RecyclerRecyclerPut things you have crafted into the hopper and get some of the materials back.ChestsChestsRelease a stack onto an empty spot on the grid, or grip one to take it.Build and explore
Shelters, climbing, water and the caves below.
BuildingMake a home with stone and sawn wood. Every piece goes where you put it.
Doors and windowsPush them, or grab the handle and swing. They close by themselves.
ClimbingGrab a ledge or a ladder rung with an empty hand and pull. Both hands can hold your weight.
Swimming and divingWade in, look where you want to go, and push. Watch your breath underwater.
CavesChambers and tunnels under the ground, pitch dark, full of ore and the things that live in it.Creatures and combat
Who is out there, and how to deal with them.
Fighting with your handsA swing counts when the weapon is moving. Pressing it against a target does nothing.
Bow and arrowsBring your free hand to the bow, pull its trigger to nock an arrow, draw back and let go.
HollowSkeletons that hunt alone, guard ruins and walk the plains at night.
Frontier raidersArmed hunters with plasma rifles who walk out of the fog toward a big camp.
SpirecrawlerA pale cave arthropod. It bites from below a ledge, drops on you from above and throws blue fireballs.
BramblemawA low, plum-coloured crawler with green eyes that lashes with its tendrils.Cave pouncerCave pouncerA dark ambusher with amber eyes. It circles, crouches, then leaps.VaultmawVaultmawA ceiling hunter. It hangs upside-down, creeps above you and drops.RiftstalkerRiftstalkerA giant cave spider. Rare, deep, and the biggest thing you will fight.
ReefmawA big fish predator. It waits below the water and bites from beneath.
WildlifeHerds of peaceful animals share the plains with you. They flee when hurt, and they carry the leather you need.Cave batsCave batsBats roost on cave ceilings in colonies. Some flutter off when disturbed, some dive and bite.World and friends
Seasons, your pod, and playing together.
Days, seasons and weatherDays and nights pass, seasons turn, and weather rolls through.
Your pod and dyingYour pod brought you here. When you perish it prints you a new body, and what you carried stays where you fell.
Playing togetherOpen your world to friends and build, explore, cook and fight together.
Custom worldsCreate a world with custom rules, and the host can change the sky, enemies and more.Your worlds and savesYour worlds and savesSeveral slots for worlds, a double tap to delete one, and Meta cloud backup.A to Z
- Armoury
- Bedroll and sleeping
- Bow and arrows
- Bramblemaw
- Building
- Campfire
- Cave bats
- Cave pouncer
- Caves
- Chests
- Climbing
- Controls and comfort
- Cooking stick
- Custom worlds
- Days, seasons and weather
- Doors and windows
- Felling trees
- Field pack
- Fighting with your hands
- Finding ore
- Food and eating
- Forge
- Frontier raiders
- Fruit and planting
- Gathering by hand
- Health, stamina and food
- Hollow
- Holsters
- Mining and mauls
- Pack tray
- Placing kits
- Playing together
- Recycler
- Reefmaw
- Riftstalker
- Sawmill table
- Smelter
- Spirecrawler
- Swimming and diving
- Tinker bench
- Tool wear
- Torches
- Vaultmaw
- Wildlife
- Workbench
- Your first minutes
- Your pod and dying
- Your worlds and saves