Creatures

Wildlife

Herds of animals share the plains with you. Each has its own temper, and they carry the leather and meat you need.

A Brackenback grazes in the meadow with a smaller animal close by.

On the plains

Morrows are huge, slow, moss-green grazers. Brackenbacks are rust-brown with an ivory horn. Dunesails roam the deserts and savannas. Hunt them for meat and the leather for a Bedroll and sleeping; they flee when hurt.

Meadow, trees, a lake and the animals that live there.

Tempers

Animals are shy, curious or begging, and they remember you. Crouch and hold out food, or leave it on the ground and step back, and a wary one comes closer over time. Calm animals let you climb on and ride them; only shy ones run.

Predators like the Shoreclaw, the Cinderfang and the Birds of prey can be drawn off with a toss of raw meat instead of a fight.

At the water

Shoreclaws, knee-high crabs, only pinch if you come close. Lantern jellies sting if you touch them.

Jellies drifting in the sea; touching one stings and washes the screen green.

What they leave

  • Reedhorn, Brackenback and Morrow: meat, leather and bone always, sinew now and then. The Morrow leaves the most.
  • Dunesail, Loomback, Reedstrider and Rimeback: a good share of meat, leather and bone, always.
  • Puffneck, Mudroot, Sunpocket, Pebblehop and Veilhare: a little meat, leather and bone.
  • Kettlebeak: a little meat and bone, no leather.
  • Suncrest and Moonveil: a morsel of meat.
  • Spriglet: a blossom and a glowseed, always.
  • Shoreclaw: chitin and meat, always.
  • Lantern jelly: a glowseed, often.
  • Sailsnout: fish, always. Fish in a school leave one each.

TipFire spoils a kill: a burning animal leaves no leather or sinew, and its meat comes out roasted.