Holonautic · Independent VR studio

: Beneath Strange Suns

Your home planet is gone.
Start fresh on an alien world.

Out now in Early Access

Starworn is a VR voxel sandbox for Meta Quest, alone or in co-op with friends: a world you can tear apart with your own hands, enemies that come apart with it, and light that keeps up with everything you do.

Your replicator rebuilt you on an alien world with nothing but your hands, and in VR they do all the work. Start with wood and stone, and get a roof over your head before dark. The world grows with every update.

What makes Starworn different

Physical, all the way down

Every block, every enemy and every flame is physical. Reach out and the world reacts.

Destroy

A world you can take apart

Swing an axe in VR and the tree comes down. Tunnel into a hillside, quarry a cliff, bring a wall down: what you cut stays cut. Nearly everything is made of voxels you can break, from terrain and trees to buildings and machines.

  • Chop trees down and watch them fall in pieces
  • Dig tunnels and quarries wherever you like
  • Break your own walls and machines too
Fight

Enemies with real bodies

Every enemy is built from tiny voxels, and your weapons cut into them as you swing and shoot in VR. Take off an arm and its attacks weaken, damage a leg and it slows down, and when it finally falls, it falls apart.

  • Head shots hurt more
  • Blades and arrows catch in the wounds they make
  • Blind a creature and it has to hunt by sound
Light

Light that keeps up with you

Break through a cave ceiling and daylight pours in. Build a roof and the room goes dark beneath it. The lighting keeps up with everything you change, so the world feels alive.

  • Mount torches on stone and walls
  • Fires and glowing materials light their surroundings
  • Nights get properly dark
Climb

Grab hold and pull yourself up

Reach out, grab a trunk, a branch or a ledge and pull yourself up, hand over hand, the way climbing feels in VR. Trees are a way up, and the view from the canopy is worth the climb.

  • Grab trunks, branches and ledges
  • Both hands do the work, one grip at a time
  • Look down and see how far you have come
Explore

Your first world

Follow a river into the woods, dive among lantern jellies, or dig into a cave. The world keeps going below your feet.

Gather & build

Make a home here

Chop a tree, mine the rock and make a place to stay. Raise it from panels, doors, windows and glass: every wall goes where you put it.

Details

Doors that just work

Doors are famously hard to get right in VR. Ours have a real handle and real hinges: grab it and swing the door open or shut, the way you would at home.

Mining & crafting

Mine it, then forge it

Swing a maul at the rock and ore comes loose. Carry it back to camp and work it into tools at the forge and anvil, one hammer blow at a time.

Weapons

A blade made of light

Light it with the trigger and cut your way through a fight. Throw it, call it back, and it flies home to your hand. Swords, axes, bows, bombs and plasma guns are there too, and every swing and shot is yours.

Wildlife

Meet the locals

Herds of calm animals share the plains with you, from horned Brackenbacks to striped Dunesails. Walk up, feed them, or climb on for a ride.

Creatures

Not everything is friendly

Reefmaws lurk below the water. Hunters track you by sight, sound and smell, climb after you and search where they last saw you. A shut house keeps you safe, until they spot you through a window.

Co-op

Bring your friends along

Open your world to friends and play co-op in VR: chop trees together, head underground, or compare skewers around the fire. Voices carry with distance and fade through walls.

Seasons

Through the seasons

The woods change colour, the snow settles, and familiar paths look different after dark.

Camp life

Cook by hand

Skewer food, roast it over the fire and pull it free when it's ready.

The studio

Made by Holonautic

Our name joins holo, “whole”, and naut, “sailor”: explorers of a new medium. Since 2018, that has meant making games for VR.

Our first game, Holoception, was fully immersive, with a novel third-person mechanic, and Starworn carries much of its DNA, from physics-based combat to holstered weapons. Since then we have made Hand Physics Lab, which brought our knowledge of physics to hand tracking, as well as Cybrix, Surgineer and Boom Boom Hamster Doom.

Starworn brings together what we love most about VR: interactions that feel right, the thrill of discovery, the feeling of really being there, and sharing a new world with friends, wherever they are. It starts in Early Access so players can help shape it.

More about Holonautic →

Since 2018

8

Years making VR games
In the game

More in the first world

  • Landscapes worth exploring

    Every world is generated from a seed: rivers and lakes, ridges and forests, and caves that run deeper than they first appear, down to a deep level far below.

  • Craft your way up

    Start at a workbench and grow it into a forge, a sawmill and benches for swords, bows, bombs and guns.

  • Swim and dive

    Wade into the lakes, swim down and hold your breath. Something is always living beneath the surface.

  • Encounters

    Small camps, lairs and something far bigger. Sneak in, fight through or leave them alone.

  • Your kind of world

    Play Survival, Peaceful or Sandbox. Worlds export and import as a single file, and your player and settings come back after a reinstall.

  • Play your way

    Left-handed play, hand tracking, and VR comfort options for movement and view.

Roadmap

Still to come

Early Access grows update by update. These are our plans, without dates, and they will change with your feedback.

  • Coming

    Deeper crafting

    More machines, more materials and more tiers of tools and equipment to work towards.

  • Coming

    Farm and cook

    Grow more kinds of food and cook it in more ways as your camp grows.

  • Coming

    Homes that grow

    More building parts and more ways to make a shelter your own.

  • Coming

    More life

    New creatures, and more to find, gather and make from what you meet.

  • Further out

    Ride and tame

    Calm animals can be ridden today. One day you will tame and steer a mount of your own.

  • Further out

    Something out there

    Bigger encounters and stranger places, some of them worth gathering friends for.

  • Further out

    Beyond the first world

    Spaceships and journeys between worlds, the search for survivors, and whoever destroyed your planet.

Out now in Early Access

Help shape Starworn

Play the first world and tell us what you would like to see. Your feedback decides what we build as the game grows.

Join at a lower launch price. We plan to raise it after the first round of feedback and improvements, and again as the game grows. Early buyers keep all future base-game updates, including the full release, at no extra cost.

Expect bugs and unfinished features. Some updates may require a new world. Buy for what’s playable today.